Originally posted by Avarice :. None of these are missable either, you can get them in volume 2 if you want. OMG, thank you so much, you're a lifesaver. I can't even find any of those in wikis and such and even on sites that do, they never tell you how to find them. I've still no luck finding the guild shop items though. My luck with RNG is terrible. Volume 1 [www. Thanks again, these will really help down the line.
Much appreciated. You can actually skip out on all the volume exclusive items and still get your guild to rank 9 in volume 3. Barabara View Profile View Posts. Crene View Profile View Posts. Last edited by Crene ; 4 Dec, pm. Speaking of pulling items off armors and weapons, how does one do that? Is that I keep seeing around when people are talking about un-customizing something?
If you un-customize an equip, and didn't have the customize material, you get the material, and that will count for the Book of Doing these things at every opportunity will help you complete side-quests and get rare equipment later on.
Boss: Crumple Tree If you have any items called "Caffeine Drink", attach them to your party's armor before you begin this battle. Caffeine Drink will make a character immune to the Sleep status effect, which this boss uses liberally. If you don't have any, don't worry, you won't need them to beat this joker. As the battle begins, run around to the side of the boss, this will evade his frontal physical attack. He has another physical attack, where he jumps up into the air, and comes crashing down.
For this, just hold Circle to guard. His magic attack is an area-effect sleep attack, that can put your entire party to sleep, use Stimulant Sodas if you can, if not, just wait it out. In all, this boss is not very hard, as Pi and Kuhn will be able to do significant, sustained damage to him as long as they are not asleep.
If your health gets below half, heal yourself and keep attacking. Doesn't matter how you reply, I chose "Comatose" Kuhn Re More cut scenes. Head for the Harbor using the warp point. You'll find the first Grunty on the ship's gangplank. Walk to the nearest warp point and go to the Alchemy district to find the Gao Grunty watching the sunset on the lookout. Go back to your home. As the game tells you, you can sell items at you guild shop for much more than you can at the NPC shops, the only drawback is that the items take awhile to sell, and you'll have to go collect the money from Gaspard periodically in the Central district.
This is why I recommended that you hold on to most of your items. Try not to sell any items that are useful. You'll get the hang of all this eventually. Up to this point, I had only collected about GP, aside from what I got from the Fate Worm, but finally, you can now make some real money.
Talk to Gaspard in the Central district, then go back to Canard's home. You gotta love Death Grunty. After the cut scenes, try riding the steam bike around town. It's not exactly Gran Turismo, but it sure is better than walking. Now that you are a guild master, there is a lot to do. First off, check the book of with Death Grunty, the higher your ranks in these books, the more bonuses Canard will get. The bonuses for getting to levels 2 and 3 are pretty good, so try to get the books as high as you can.
This will be important, because Gaspard will not always be available to run the shop, but if you manage the shop via Death Grunty, items will still sell even though Gaspard is absent. Now, Alchemy. The game will run you through an insufficient explanation of how to alchemize weapons.
I'll give you a better one: Alchemy is a way to smash two similar weapons together to create one, more powerful, weapon. For now, you can only alchemize weapons that have the same basic name.
I am not sure, but this might also apply to damage dealt by spells and attack items as well. Go to the weapons shop nearby and buy two Spin Man Que and try this out. Different types of weapons cannot be mixed, so, you can't use a twin blade weapon to alchemize a blade brandier weapon. You probably don't have enough money to do much alchemy now, but it is important that you now upgrade Haseo's equipment. Post in this thread with "Area Word" to get some important area words for a later side quest.
Post with "Not Sure" to, again, increase Silabus' affection. Read only if you do not want to get killed by him. Go to the World's home page, but don't log in yet. Then, Head East on your mini-map to the back alleys. Another cut scene. Before you log out, run to the end of the back alley, there you will find the Black Market.
The Black market sells some good items at ridiculous prices. Personally, I don't use them because the are other, much cheaper places to get these items, but not until much later in the game. If you really want them, then start saving now. Lumina Cloth is also a great place to do some trading.
Note that Kuhn and Pi will be unavailable for some time. Before you go, save. I haven't been telling you to do this, because I was hoping that you'd be able to handle it on your own. However, beginning very soon, the game's difficulty will increase dramatically, so it helps if you prepare yourself and your party.
You shouldn't need my help navigating the field. But the Vak Fangs here can be quite difficult. Gaspard's Rue Kruz spell works wonders though, just be careful that he doesn't get surrounded. The Angelic Gores are difficult at this stage, they have high HP, they are powerful, and they can heal themselves and their party members. If you encounter them, star off with a Skill Trigger on one right away, then just keep at it until it goes down. Never enter battle against them unless your HP is high, because you will want to do as little in-battle healing as possible.
If you see them setting up for a skill, either preempt this with a skill of you own, or guard. You may also see a blue Battle Area, this will probably be occupied by a PK and their hapless victim. Approach the battle fence and press X to enter. Player-Killers are set to your party's average level, but their AI is much more difficult than that of the monsters. Attack them cautiously until you find an opening, then pummel them. Along with the victim, it will be four-on- one, but make no mistake, it will be tough anyway.
If you beat the PK, you will get a piece of equipment that can be found in the area Armor for fields, Weapons for dungeons. And if you can save the victim, you will get an accessory and a coupon that can be redeemed at any guild shop.
Also, just like kicking Lucky Animals and helping Mecha Grunty, beating PK s will net you some rare equipment much later in the game. Go ahead and ride the Steam Bike around the field, one section of the books of is dedicated to the bike, and your rank is mostly based on the time you spend riding it. Also check in with Dr. Kubo to see if he will give you any scrolls. The guild shops from the various guilds can be found near and around your own. It is random which one appears at any given time, but check for them regularly.
Some sell items with a rarity of 5 stars, a must to buy if you want to get item completion. When you run out of money and items. The path here is straight, so just keep going til you get the cut scene at the end. You will get into a battle with some Wight Rides, they are no harder than most Goblins, just pummel them. They can poison you, but as long as you end the battle quickly, this won't be a problem. When you are done, head back to town.
Then I put Atoli in my party and went to some of the weaker areas that were posted by Renji in the board. As I said, the game is about to get much harder, so this is part of the preparation. If you want to move on with the story, feel free to do so by logging out and checking your mail. You will not need my help navigating or fighting in these areas, because the enemies are so weak, but I will list off the enemies I fought and the items I acquired for each area.
Just head east to the entrance to the next floor. Go North at the first intersection. Go West at the second to find the way down.
On this floor, you will encounter Chickles, a flying enemy. In order to ground the Chickie, you need to damage it enough to deplete its Flight Gauge, which is located just underneath its life bar.
The easiest way to do this is with spells you can buy spells at the magic item shop in Mac Anu , or, you can wait for it to commit to its diving attack. When the Chickie dives, it pauses for a moment before it head-butts you, use this opportunity to attack with the skill trigger, or, you can guard against the attack and hit it with regular attacks afterwords, before it regains its altitude.
If you have defeated one or two of them, the remaining ones can cast a spell to summon back-up, so keep attacking. Later, as your twin blade weapon level increases, you will acquire arts that are very useful for taking out enemies like this. Go East at the first intersection to get to the Beast Treasure. After you see to your errands in town, Log Out. Reply with "Endrance. Atoli will lead you around the area like a little puppy dog, so just follow her directions.
You will be subjected to repeated cut scenes along the way. This level is actually one of my favorites, it is just too funny. If you get any Poison Leafs from the barrels, go ahead and attach one to Atoli's armor. While poison doesn't prevent or cause much damage, it will help break up the enemy's combo attacks, should she get into trouble, giving you enough time to step in. After you get the Temple treasure, Haseo will try to pop the question to Atoli.
Then Log out after you are done with any errands. Get some area words from Harley. I suggest riding the steam bike south to the boss first, then dealing with the rest of the area. None of the enemies here should pose a threat, not even to boss. This area is worth coming to, though, because you can still get some great items. Block 1 1. Just head West to the second block. Nothing in the First Block should pose any threat to you. Block 2 1. Go South at the first intersection.
East at the next to the Beast Temple. In the second block, you might face Chickie again. Though, by now you should have Haseo's "Sparrow Counter" art set to his skill trigger. Use that to knock them out of the sky one by one. If you look at Sparrow Counter on the skill menu, you will see that it is an "Aerial" skill, meaning it is best used at grounding flying enemies. If you do not have the "Sparrow Counter" art yet, do not worry. It simply means that your weapon growth is a bit behind.
Probably because you did not get a chance to trade Corpral Yano for his Begginer's text. That item increases your skill with a particular weapon by 50 points, or one half of one level.
The game is still taking it rather easy on you here in the beginning, so it is not necessary to have any particular skills yet. If you want to skip most of the battles and head straight for the goal, go ahead.
Head North at the intersection 2. Go around the twisted path and go West to access the next block. South 2. South at the end of the long room to the Beast Statue. Once you reach the statue room, a long cut scene starts. Afterwords, don't forget to grab the treasure on your way out.
Here, I choose to Log Out and check the new Mail. Reply with "Resident of the Forest. Get some area words for leveling up with Atoli. Gaspard Useful Info. He invites you to go on an official quest from the Mac Anu quest shop. After the scene, you'll end up in the locker room, where you can change your equipment and make final adjustments to you party.
The first set of opponents will be at the beginner level around level 10 they shouldn't be a problem. Silabus will take you through the first battle, as a kind of tutorial, so just do as he says. After the battle, Atoli shows us the Sadistic giggle we all knew was hiding inside of her. After all that, it is a good time to do some shopping and trading to get Haseo, Silabus and Atoli's equipment up to the highest level available to them.
Also, since Atoli has a natural affinity for the water element, I bought her a Tidal Scroll so she can cast Rue Kruz, hence the emphasis on water in her equipment.
It lowers the cost of arts. Your equipment doesn't need to be this good, but it doesn't hurt to be prepared. I suggest you switch you awakening mode to Beast Awakening while fighting in the arena. This allows you to concentrate solely on the enemy leader. Also, attack mostly with regular attacks, save your skill trigger uses for counter attack opportunities. The enemy leader will glow yellow-green when trying to use a skill, but the other enemies, who are also vulnerable to counter attacks, will have pink, concentric circles about their feet, just like monsters do.
Some of the opponents you will face will have a higher level that your party as high as level 20 but they will not be as well equipped. Just fighting through one set of battles should be enough to raise your rank to "Bronze. When that is done, it is time to go back to Mac Anu.
He and Atoli are required. The enemies here are quite weak, your party should slaughter them like baby lambs. Go North to find the path to the second floor. Just keep going East to find the Beast Statue.
He is required, so I put him in along with Silabus and headed for the Quest shop in the Central District. You'll see that there are a lot of new quests lined up, but for now, just choose "Animal Mania. As Silabus says, this is a small field, and finding and killing all the enemies will not be difficult.
There are two enemy parties on the Southeastern islet. Three on the Northeastern, four on the Northwestern, and three on the Southwestern. Once that is done, Head for the hilltop on the Northeastern islet to find the Black Slepnir. I know it is fun to "kick" the animals with the steam bike, but if you do that here, there is a good chance the game will freeze, forcing you to reset.
I learned that the hard way. You'll need to kick the animal three times this time. Once you do, the quest will be over.
Log Out for now. He tells you about a post on the rumors board. A rather surprising post from the leader of GU. After the scene, go back to the city. Afterwords, you will get several new emails. Get some area words for leveling up. Piros He of Fair eyes. Reply with "Tri-Edge" to increase his affection. Atoli Re: Sound. Reply with "You did well" to raise her affection.
For now, put Atoli and Silabus in your party and head for the area words she gave you. The enemies here are pretty strong, especially compared to the last few areas you have completed. Buster Kettles can cast spells to raise their own attack power, so if that happens, try to take them out immediately. By now, you might have run into the Doppelganger. The Doppelganger appears randomly in field areas, if you occupy that area for a long period of time.
Maybe 15 minutes or more, because you've been doing things like, say, drinking coffee and typing on your keyboard instead of playing. If the Doppelganger shows up, his position will be indicated by a red arrow, when you approach him, the screen clouds red and eerie music begins to play. The Doppelganger is dangerous. He looks just like Haseo, and is set to be several levels higher. Plus, he has far better equipment than your current equipment and HP regeneration.
It is possible to beat him at this point, but then again, it is also possible to win the lottery and be struck by lightning on the same day. The funny thing is that you do not get any items that you can use in this volume.
If you win, you get the key item "Own King," which can be exchanged for a powerful weapon in volume 2. But there is no advantage to beating him now as opposed to later in the game when, in spite of the levels, you are much more powerful and more prepared. So, I suggest that if you encounter him now, use a Smoke Screen, and run. The Doppelganger, as long as he doesn't see you, will periodically warp around to random points in the field, so even though you leave him in the dust, he could warp in front of you.
Still, a round of survival battles shouldn't be too difficult. If you get the feeling that you are not going to win the next round, you can always decline to continue.
Actually, at this point, I did so well that my rank shot up from bronze to gold in one set of survival battles. It might take more time for you, but, after you've had enough, save, then return to the arena counter. A cut scene will introduce a new character, and give you some new keywords. You don't have to go right away, so I suggest returning to Mac Anu.
Completing any of these quests is easy, but completing the Bounty Hunter Test will cause the blue Battle Areas that you come across in places to fill with very powerful enemies that you are not quite ready for yet. There you can see the hills you need to access on the Western, Southern, and Northeastern islets. Head to the Western islet first, staying well clear of the boss. When you defeat the enemies on top of the hill, you will automatically set the first device.
Head back to the North-Central islet, then on to the Northeastern one. Defeat the enemies on the hill here to, again, set the next device. Go south, then around, defeating the laughably weak enemies as you go, to get to the Southern islet. Again, set the device, then head North to battle Knuckleman.
Knuckleman has armor plating, like flying monsters, this will reduce damage drastically until it is depleted. You should be so powerful at this point though that you will barely notice the armor before it is depleted.
Note that he will not be required in any of the game's main events, so you don't have to put up with him much, and he is not required here. There are two and only two good things to say about Piros: one, as your only Lance Partisan character, he excels at piercing armor plated enemies, like Knuckleman. Later in the game you will meet some rather fearsome armored foes. Two, as long as his affection for you is high, he will fill the Moral gauge quicker than anyone else.
Every time Piros uses an art, every time he kills an enemy, and every time you use a spell or item on him, he will add to the gauge. The Snow Stone is located on the small hill in the Southeast corner of the map. The stone is actually on the northern slope of the hill. If you get into any fights with the stone in your possession, you will fail the quest. So, just walk down to the southeast, being careful to take out all the enemy parties, grab the stone, then walk back.
This quest is so easy that I'm starting to wonder why I'm writing this. This is the sharp increase in the game's difficulty that I was talking about. The enemies from now on will be much stronger, many of them will be either flying or armored types, and the AI and relative levels of your opponents in the arena will be much higher.
To prepare yourself, upgrade what equipment you can. Note that while alchemized weapons are powerful, they are usually not as powerful as an un- alchemized weapon at a higher level. When you are done, head for the area given by Antares. Upon entering, you'll get a short mail from Antares.
He will give you directions through this dungeon, but it can still be rather complex if you do not have any Fairy Orbs to use. This dungeon looks far more complicated than it is, but you could still lose your way if you didn't have Antares. If you want to get all the treasures, though, you'll have to make a couple of side trips. I will let you know when they come up. From the start, go into the large room and take the warp point to the west.
Note that you can only warp from the pink-colored points. The enemies here don't have a lot of attack power, but are quite tenacious. Try to gang up on them with your fighters. Be wary of the enemy's skills, guard if you have to. The Goblins will actually use their shields to guard you attacks, break through with a charge-up attack or an art.
They can also call for reinforcements. If you Rengeki as much as possible, you'll be getting up to exp per battle. In the second room, go west to proceed, or south to get some treasure. The southern path eventually loops around back to the first room. In the third room, go north to proceed, or west to get more treasure. The western path loops back around to the third room.
In the fourth, fifth, and sixth rooms, there is only one direction that you can go. In the seventh, visit the alcove to the east to get some more treasure, then go south.
In the final room Antares leaves the decision up to you, but its pretty obvious to take the western warp point. Then, warp from the center of the spiral. Once you get up to Gold rank, you'll be fighting enemies as high as level 30, so watch out.
Again, try to concentrate on Rengekis and Counterattacks. You will need about WP to place in the top rankings. Once that is done you will get an email.
Now, if you are having difficulties winning arena battles, and can't seem to get enough WP, then now might be a good time to to do some extra training. I know what I said about at the beginning of this walkthrough about leveling up, but if you are having trouble, then allow me this caveat. I've taken the liberty on preparing some area words that should help.
If you don't feel that you need to level up, than skip this section. The enemies in these areas are quite powerful, especially the Fever Horse, which is heavily armored. As you can see though, you get some very good items. The best being the Blade Thread, which will give Silabus much more power. There is a Deluxe weapons and armor shop in the Alchemy district. You should be just about ready to qualify to equip the weaker weapons and armor, get a feel for what you'll be buying soon.
You are notified of your selection for the tournament. Go to the Quest Shop. All you need do here is visit the altars and kill the monsters. You won't need any help with this, it is just too easy at this point. After you complete this quest, the blue Battle Areas that you see around fields and dungeons will randomly be occupied with "Chaotic PK s. The first one that you will battle in named "Greedy" Cervantes, and he is nasty to players at levels below thirty. You need to have your party at least up to level 28, with matching equipment.
Personally, I've never been able to beat him before level 29, with my other members at At level 35, you should be able to reliably take him down. If you don't feel confident, then just avoid all the Battle Areas you see. If you encounter him, here is my strategy: He will likely start the battle with a skill aimed at his victim. Either use the skill trigger to preempt this, or use a Warrior Seal or attack item right away. In the early part of the battle, set your party members' strategy to Rage, then use "Seal" items like Knight Seal and Astrologer Seal, but, since Cervantes doesn't cast spells, don't bother with Wizard Seal.
Then, let your fighter s move in close, while you stay back and burn through your Attack Spell items until he is open for Rengeki. When you run out, heal the others as required. Cervantes is an Blade Brandier, so his physical attacks do massive damage, probably around HP apiece. Hopefully you can put an end to it all quickly, it is best to fight this battle offensively, with only a minimal amount of healing. My favorite party against him is Piros, for his heavy armor, and Gaspard, because his spells keep Cervantes off balance.
After the cut scene, log out and check your mail. Note that the arena will be closed to Survival and Limit battles. For awhile, Gaspard will not run the Guild shop in Mac Anu. If you manage the shop with Death Grunty, though, you will notice that items will still sell periodically, the only drawback is that you cannot pick up the profits until Gaspard is back. When you are ready, put Kuhn in your party and go to Kestrel's headquarters.
After the scenes, you'll be back in Mac Anu. Head to your home. When the game is done building its dramatic tension, Log Out. Reply with "More Detail" to get some area words later.
Email: Kuhn Re: Pi. Reply with "Gabi" for an affection increase. Antares Tournament Secrets. He will suggest a Job Extension. The old man knows what he's talking about. Get the aforementioned area words from Bangeman. Yes, you must do this one alone.
I suggest you buy a few Healing Serums from the item shop in the Mercenary district before you head out. It is identical to the one that Antares sent you to. Haseo will even recall Antares' instructions as he wanders around. Note, as you enter any given room, the enemies will be placed in front of the warp point you should use. The only problem is that you are now alone, and the enemies haven't gotten any weaker.
You should be strong enough to take their normal attacks, but if they try to use a skill, attack them immediately. The biggest problem might be the Goblins, they can frustrate you with their guard and their ability to call for back up.
In general, the battles will take twice as long as before, even though you are at a higher level. These weapons are much more powerful than Twin Blades, but are more cumbersome and slower to attack. There are two distinct types of Broad Swords: Broad Legged belongs to the Rapid Attack type, after one initial swing, Haseo will thrust the sword into the enemy and deliver rapid attacks with the chainsaw-like blade as you tap X.
The second is the Hold and Release type, after the initial swing, Haseo will raise the blade over his head, and a gauge will charge as you hold X , release the button when the gauge fills to deliver a powerful smashing attack. This smashing attack leaves Haseo vulnerable for a short time while it charges, but once it comes down, it will deal heavy damage to all enemies in the area as well as preempt any attack or skills they might be trying to use.
The Hold and Release broadsword is very useful because this attack can send small enemies -like goblins and PK- flying. The Hold and Release type is far more common than the Rapid Attack type. In fact, all of the game's most powerful Broadswords are Hold and Release types. The Rapid Attack type has one advantage, in that it is easy to cause a Rengeki opening, while the Hold and Release type often smashes opponents before they can become vulnerable.
Once you become familiar with the timing of the charge gauge, you can learn to avoid being attacked while you are vulnerable. Though, in most situations, I prefer the Dual Swords to both, because of the flexibility of their quick attacks. Especially once you can use the Spin Axe Lv 35 , I think you will agree. Still, Broadswords are quite useful for stripping the protective shells and armor off of enemies. Plus, the arts that can be learned for the Broadsword will be even more effective at breaking their armor.
As I mentioned before, near the end of the game, many of the toughest enemies have protective armor, so as the game progresses, you will find yourself using the Broadsword more and more. Now that you've got the Broadsword, why don't you try it out?
Go to the area word posted on the forums by Bangeman. The only thing of note about them is that they do have an HP drain attack that damages you and heals them. Just concentrate on them one at a time. It is time to fight the first round of the tournament. Still, it is best to save Silabus won't be joining you this time, so it is just you and Atoli. Still, I take pride in preparing well. Change the Awakening mode to Beast Awakening. Head for the counter. After the scene, check the board to the left of the warp point to get some info on your opponents.
If you are still not comfortable with the Broadsword, I suggest you use the Dual Swords. My strategy is as follows: Since you are outnumbered, try to stay close to Atoli, if she gets surrounded and dies, then things will get difficult in a hurry.
Use your normal and charge-up attacks to keep them at bay. Concentrate on counter attacking anything Bordeaux tries to do. It will be very difficult to defeat all three of them, so concentrate on Bordeaux as much as possible. If Grein the Edge Punisher gets through to Atoli, things could get messy, so attack him immediately. After a few counterattacks, you should be able to do a Beast Awakening, when that happens, concentrate everything on Bordeaux. After the rather good cut scenes, log out and check your email.
Online Oedipus? This one is just funny. If you haven't been checking the Book of lately with Death Grunty, now is a good time. There is a good chance that Canard can be promoted to level two. Along with this promotion comes an increase in you guild's storage capacity, and a small increase in the number of items you can sell at shop Acorn. Unfortunately, this expansion will cost some money. Already got the mecha grunty quest complete and got the item list cleared save for one armor that you get when you finish the lucky animal quest which i am doing now.
I will work on getting more WP after that and then go monster hunting to clear the list, how many WP do you suggest i should have before i stop? If there's no level 10 guild then you get a level 9 guild when you clear everything on the list? Thanks for all the help. VeghEsther 13 years ago 8. Once all 8 Ryu books in Vol. No for killing 50 total PK's you just win money as well as items for customizing weapons buth most of those customized items can still be gotten elsewhere.
Which means that you must Kick 50 total Lucky animals before finding 1 copy of every lucky animal. Since if you kick all the lucky animal types first then the total kicks of the 50 will never increase that meter at all.
IE you only kicked 49 times of the 50 then once you find all the lucky animals then the game will never increase the total kicks to 50 so the total kicks will be stuck at More topics from this board How do i find the doppleganger?
General 3 Answers Max level? Side Quest 2 Answers Missing a few background pics? Side Quest 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device.
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