Convert ps2 games elf files


















Made by Jaytee. As of this release it handles codes for all commercially available devices available in North America, and most if not all devices available in Europe and Asia. More than that is designed to perform the more common translations of codes from one device to another. It is also capable of creating update files for the three modern devices.

I'm not absolutely certain this is the correct description for this build, but: Stuff added in this build: 1 Memory Dumping. This will save the dump on the same directory as the executable. The dump is a snapshot of the memory range 0x - 0x Make note of that when loading the dump in a disassembler. This will be displayed on the Log Console. Write values to the emulated memory rather than poking PCSX2's memory which is unsafe.

This version uses a simpler format for all cheating purposes. The big advantage is that formatting are easier to follow, just see the cheats folder included in package, and it now follows common codetypes single skip conditional is now 0xD instead of 0xE.

An absolutely priceless tool. Made by misfire. The version circulating at the moment PM Central US time, Oct 5, is missing a few things required to compile. I've simply copied those from v1. However, as we have no way of knowing if we're missing out on some functionality by not having some potentially new source, feel free to let us know if this build doesn't do something it's supposed to do, heh.

Think of it as a sample collection, to learn from. Thanks go out to all the great authors of the various pieces of source included. The required patches have, as mentioned above, been applied to include some added functionality, and allow uLaunchELF to compile. Anyway, take a look at the ReadMe for full details. This will be helpful for decrypting some codes in the BSFree database. To decrypt codes, take the first line of the master code, and paste it into the first text area, followed by whatever code you want decrypted 6.

Likely now irrelevant due to AR Crypt becoming an all in one program, but for the hell of it it's still here. Compatibility wise, it has the same limitations as VBA-H. It was made for PSX emulators, but you can use it for games, programs This is pretty cool, and you should grab it now.

It can also deal with a few Caetla code types. Useful if you're having problems with your gspro, and want to reflash it. To use it, just unzip it in the same place as the GSPro Utils.

This is identical to Wreck's "modded" version. As such, his description also applies to it. Wreck: I didn't actually do any modification to the programming. What I did was take certain files from an older working version of the GSCC Toolz that I had on a disc, then put them in with the newer version.

Remember all those things you wished you could do with a GSPro? They're all here. Plus you can extract an entire memory card's worth of information, and store it on your PC, a disc, or whatever you want, for later retrieval, allowing you to potentially store almost infinite amounts of saves. Grab it at your local computer store, but grab this now. Also, this is an old enough version that it has an installer. You might want to grab the other one on this page instead.

I prefer the single save memory card copying system it uses to the full card system GSCC uses, but I suppose that's just a matter of personal preference. There are a couple of other, specific functions I used to use this for, but as I haven't hacked PSX in a while, I don't recall them, heh.

Just grab it. Lets you play backups without a mod chip, but not imports Not bad. It can also do firmware upgrades on an Xploder cart, assuming you've got the ROMs. Includes source. Thanks goes out to bfoos for tracking down this hard-to-find gem. Obeys convention a little more than CDProg, but is a little less versatile. Follows convention a little less than CDMage, but is a little more versatile. It allows you to view the. A note: this only allows you to view the.

In any case, check this out; it's worth it. Saves a lot of time normally spent in a hex editor. I [Lazy Bastard] have also added CorFlags. MAP files to. OBJ format, to be used in rendering apps. I [Lazy Bastard] have compiled and included a version for x86 and a version for x64, but I've also included the original source and an original binary from Omzy. This one is useful for ripping still image data in a Playstation game.

You can also extract sound files from many games and convert them to. All you have to do is insert your game into your D drive or whatever drive you have assigned to CD-ROMs , and run whichever of these programs you want. BIN file, after which you can edit the unpacked 'files' with another program , then repack with modified files if desired.

Written by Mav. I [Lazy Bastard] have added a simple batch script which provides a primitive menu for StageView, in case that's desired.

Remember to click on the top left icon, or you'll just be sitting around stumped, heh. Written by Sony. Written by Klarth. As such, if you try to pull a file from a disc image that has been edited using something like CDProg, you'll probably either get an incomplete file, or a file with extra data at the end. This program will allow you fix that, by manually setting file size and LBA for individual files in the ToC.

Meant for decrypting and reencrypting the GS Pro update files. Includes C source code. This, by the way, is about the only way you can extract FF8 images, as it works on the. You might wanna be doing something while you're searching that though Have fun, and send in any cool pics you find.

It contains the debugging features found in the main executable, for those who are curious, or want to see what is available in the debug build This is newer than the infamous LeroyJenkins copy that's been floating around awhile. Also, this version has a debugger. Warning: It is unknown if these prerelease builds call home or not.

Use this at your own though be it small risk. Supposedly has fixed bugs, new features, and so on. This specific copy, comes with just about every commonly used plugin around. The result of this operation is on the same line. Second line subtracts r4 from r0. This next result is on the same line as well. Quite useful for a lot of different hacking capabilities. Can use any of the 3 as input. VB6 Source included.

Has new cheat search functions not seen in previous versions, among other things. There's rather a bug with this involving adding codes, so you may want to avoid this specific version if you care about such things. This update allows you to use many of the functions that were screwed in the original. Grab it. It's more specific, but it has a few extra options in its field.

This zip file includes the application and some or all of the source code. Since this was written explicitly for editing a headered v1. Very awesome. This often enables you to use a patch on a ROM when you can only find an incompatible type of file, or for converting to obscure formats before you apply an IPS patch Remember to keep a backup of the original. Made by Ugetab. Note: These sounds do not include.

Definitely fun to play around with. It seems to be pretty complete, it edits levels, monsters, items, palettes, and music.

See the 'GG' search window Despite being rather an old version of Gens, this is quite a useful tool. IRA translates any executable or binary file into an assembler sourcecode that might immediately be translated back by an assembler specifically designed for the processor type. Very useful for disassembling Genesis ROMs. Game Gear and SMS aren't debuggable, but are emulatable. It even has some stuff I'd have liked to see in Geiger's debugger.

General Emulation Emukon v1. Has been used to contribute at least 3 Game Genie codes to the site so far. This is here, so you don't have to deal with the fileplant BS to get a copy. Note that this is an ancient copy as of now, and doesn't even have CPS3 emulation. This has the somewhat useful "debug" menu enabled unlike their public beta copies. Changes are not known. These are totally unofficial, and as such may not really work, heh.

Do not bug the devs about this, since they had nothing to do with these builds. Also, this package only contains the main executables. You'll need plugins and a ps2 BIOS for this to work.

Contains both the source and a compiled binary. CNF Inside it: Code:. TnA likes this. Name can be any if you want to burn an ISO to a disc. XX format. Or choose ELF name in config. Thanks for all of the answers, everyone. In the end, I thought I'd go with Jolek's suggestion to add the game to FreeMcBoot's main menu, as that seemed like the easiest solution, so I copied Geotron to my first memory card the one that I boot from, it doesn't matter about the space on that memory card, as I use Open PS2 Loader's virtual memory cards on my hard drive for save-game data for games that I play from the hard drive via Open PS2 Loader , added it to the FMCB main menu, and it works perfectly.

Thanks again, everyone, for all the kind help. RFaction27 , Jul 29, TnA and Coro like this. TnA and Algol like this.

RFaction27 , Jul 30, Berion , Jul 30, There is also a new system with "title. For now OPL even in the newest betas supports both of these apps' systems, so you can choose which one is for you. Additionally from I remember you can even use both of them at the same time Personally I know that the new system has more "power", but for most of my time is used the old one. You know habits , etc You must log in or sign up to reply here.

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